Süße Vergessenheit

Sweet Oblivion
Theros: Beyond Death
#070
Süße Vergessenheit KartenrückseiteSüße Vergessenheit Kartenvorderseite
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€0.15
TYP
Hexerei

FÄHIGKEIT
Ein Spieler deiner Wahl legt die obersten vier Karten seiner Bibliothek auf seinen Friedhof. Befreiung — {3}{U}, schicke vier andere Karten aus deinem Friedhof ins Exil. (Du kannst diese Karte aus deinem Friedhof für ihre Befreiungskosten wirken.)

FLAVORTEXT
Wenn Erinnerung Qual bedeutet, ist Vergessenheit ein Segen.

ILLUSTRATOR
Clint Cearley

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGELENTSCHEIDUNGEN
  • 2020-01-24 Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • 2020-01-24 To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • 2020-01-24 If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • 2020-01-24 Escape's permission doesn't change when you may cast the spell from your graveyard.
  • 2020-01-24 If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • 2020-01-24 If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • 2020-01-24 After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
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