Plötzliche Beeinträchtigung

Sudden Spoiling
Commander 2014
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€4.92
TYP
Spontanzauber

FÄHIGKEIT
Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, können Spieler keine Zaubersprüche wirken oder Fähigkeiten aktivieren, die keine Manafähigkeiten sind.) Bis zum Ende des Zuges verlieren alle Kreaturen, die ein Spieler deiner Wahl kontrolliert, alle Fähigkeiten und haben Basis-Stärke und -Widerstandskraft 0/2.

ILLUSTRATOR
Alan Pollack

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
DE EN ES FR IT JP ZH-CN

REGELENTSCHEIDUNGEN
  • 2021-03-19 If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • 2021-03-19 Players may turn face-down creatures face up while a spell with split second is on the stack.
  • 2021-03-19 Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • 2021-03-19 After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • 2021-03-19 Sudden Spoiling affects only creatures the target player controls at the time it resolves. Creatures they begin to control later in the turn won't change power and toughness or lose abilities.
  • 2021-03-19 Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • 2021-03-19 Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • 2021-03-19 Sudden Spoiling overwrites any effects that set a creature's power and toughness. Any existing effects or counters that raise, lower, or switch a creature's power and/or toughness continue to apply to the creature's newly-set power and toughness.
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