Geist der Seelen

Soulsworn Spirit
Return to Ravnica
#051
Geist der Seelen KartenrückseiteGeist der Seelen Kartenvorderseite
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€0.12
TYP
Kreatur — Geist

FÄHIGKEIT
Der Geist der Seelen ist unblockbar. Wenn der Geist der Seelen ins Spiel kommt, inhaftiere eine Kreatur deiner Wahl, die ein Gegner kontrolliert. (Bis zu deinem nächsten Zug kann diese Kreatur nicht angreifen oder blocken, und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)

STÄRKE/WIDERSTANDSKRAFT
2/1

ILLUSTRATOR
James Ryman

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGELENTSCHEIDUNGEN
  • 2013-04-15 When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
  • 2013-04-15 If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
  • 2013-04-15 If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 2013-04-15 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 2013-04-15 Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 2013-04-15 If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
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