Ellywick Purzelklimper(Borderless)

Ellywick Tumblestrum
D&D: Abentuer in der Forgotten Realms Collectors
#286
Ellywick Purzelklimper KartenrückseiteEllywick Purzelklimper Kartenvorderseite
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€0.75
TYP
Legendärer Planeswalker — Ellywick

FÄHIGKEIT
+1: Wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) −2: Schaue dir die obersten sechs Karten deiner Bibliothek an. Du kannst davon eine Kreaturenkarte offen vorzeigen und auf deine Hand nehmen. Falls sie legendär ist, erhältst du 3 Lebenspunkte dazu. Lege den Rest in zufälliger Reihenfolge unter deine Bibliothek. −7: Du erhältst ein Emblem mit „Kreaturen, die du kontrollierst, verursachen Trampelschaden, haben Eile und erhalten +2/+2 für jedes Gewölbe mit unterschiedlichem Namen, das du absolviert hast."

ILLUSTRATOR
Anna Steinbauer

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGELENTSCHEIDUNGEN
  • 2021-07-23 A player may only have one dungeon in the command zone at a time.
  • 2021-07-23 The emblem grants trample and haste even if you haven't completed a dungeon.
  • 2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • 2021-07-23 Dungeons are removed from the game as a state-based action.
  • 2021-07-23 Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
  • 2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
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