Türe eintreten

Kick in the Door
D&D: Abentuer in der Forgotten Realms
#153
Türe eintreten KartenrückseiteTüre eintreten Kartenvorderseite
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€0.20
TYP
Hexerei

FÄHIGKEIT
Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Sie erhält Eile bis zum Ende des Zuges und kann in diesem Zug von Mauern nicht geblockt werden. Wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)

FLAVORTEXT
„Wir haben es auf deine Weise versucht. Jetzt machen wir es auf meine Weise!" —Jym, Barbarin aus Baldurs Tor

ILLUSTRATOR
Justine Cruz

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGELENTSCHEIDUNGEN
  • 2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23 Dungeons are removed from the game as a state-based action.
  • 2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • 2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23 A player may only have one dungeon in the command zone at a time.
Top-Angebot-Artikel zu deinem CardTrader Zero Warenkorb hinzufügen.
Filter

Preis (€)

Zustand

Sprache

Extra

Mindestmenge