Klasse der Mönche

Monk Class
D&D: Abentuer in der Forgotten Realms
CT-Mindestpreis
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CT-Marktpreis
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US-Marktpreis
€0.34
TYP
Verzauberung — Klasse

FÄHIGKEIT
(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.) Der zweite Zauberspruch, den du pro Zug wirkst, kostet beim Wirken {1} weniger. {W}{U}: Stufe 2 //Level_2// Wenn diese Klasse Stufe 2 erreicht, bringe bis zu eine bleibende Karte deiner Wahl, die kein Land ist, auf die Hand ihres Besitzers zurück. {1}{W}{U}: Stufe 3 //Level_3// Zu Beginn deines Versorgungssegments schickst du die oberste Karte deiner Bibliothek ins Exil. Solange sie im Exil bleibt, hat sie „Du kannst diese Karte aus dem Exil wirken, solange du in diesem Zug einen anderen Zauberspruch gewirkt hast."

ILLUSTRATOR
Randy Vargas

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGELENTSCHEIDUNGEN
  • 2021-07-23 Gaining a level won't remove abilities that a Class had at a previous level.
  • 2021-07-23 Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
  • 2021-07-23 Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 2021-07-23 If you have more than one Monk Class on the battlefield, their abilities are cumulative. For example, if you control two Monk Classes, the second spell you cast each turn costs {2} less to cast.
  • 2021-07-23 If Monk Class is the first spell you cast, the next spell is the second spell and costs {1} less. If Monk Class is the second (or later) spell you cast, its bonus won't apply until the next turn.
  • 2021-07-23 You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • 2021-07-23 You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • 2021-07-23 Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 2021-07-23 Gaining a level is a normal activated ability. It uses the stack and can be responded to.
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