Wilder Schwung

Wild Swing
Shadowmoor
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€0.12
TYP
Hexerei

FÄHIGKEIT
Bestimme drei bleibende Karten deiner Wahl, die keine Verzauberungen sind. Bestimme eine davon zufällig und zerstöre sie.

FLAVORTEXT
Obwohl die Schamanin selten bekam, was sie wollte, war sie dennoch nie vom Ergebnis enttäuscht.

ILLUSTRATOR
Richard Kane Ferguson

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

REGELENTSCHEIDUNGEN
  • 2008-05-01 You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
  • 2008-05-01 As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
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