Bannendes Licht

Banishing Light
Starter Commander Decks
#009
Bannendes Licht KartenrückseiteBannendes Licht Kartenvorderseite
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€0.26
TYP
Verzauberung

FÄHIGKEIT
Wenn das Bannende Licht ins Spiel kommt, schicke ein Nichtland-Permanent deiner Wahl, das ein Gegner kontrolliert, ins Exil, bis das Bannende Licht das Spiel verlässt.

FLAVORTEXT
„Wenn du in der Dunkelheit kein Licht finden kannst, erschaffe es." —Aural, Hoher Kleriker

ILLUSTRATOR
Zoltan Boros

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGELENTSCHEIDUNGEN
  • 2025-07-25 If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.
  • 2025-07-25 If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent an opponent controls with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game.
  • 2025-07-25 Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • 2025-07-25 If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
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