Custodi-Junkerin

Custodi Squire
Commander Masters
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€0.13
TYP
Kreatur — Geist, Kleriker

FÄHIGKEIT
Fliegend Wille des Konzils — Wenn die Custodi-Junkerin ins Spiel kommt, stimmt jeder Spieler, beginnend mit dir, für eine Artefakt-, Kreaturen- oder Verzauberungskarte in deinem Friedhof. Bringe die Karte(n) mit den meisten Stimmen auf deine Hand zurück.

STÄRKE/WIDERSTANDSKRAFT
3/3

ILLUSTRATOR
Alex Horley-Orlandelli

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
EN FR DE ZH-CN JP

REGELENTSCHEIDUNGEN
  • 2014-05-29 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 2014-05-29 You must vote for one of the available options. You can't abstain.
  • 2014-05-29 Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • 2014-05-29 If Custodi Squire is not on the battlefield when its ability resolves, the vote will still take place and the card(s) that had the most votes will still be returned to your hand.
  • 2014-05-29 The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
  • 2014-05-29 Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
  • 2017-06-13 If a choice has no votes, it can't have the most votes. If all choices have zero votes, the voting ability has no effect.
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