Runenbewehrter Armasaurus

Runic Armasaur
Commander: The Lost Caverns of Ixalan
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€2.46
TYP
Kreatur — Dinosaurier

FÄHIGKEIT
Immer wenn ein Gegner eine Fähigkeit einer Kreatur oder eines Landes aktiviert, die keine Manafähigkeit ist, kannst du eine Karte ziehen.

STÄRKE/WIDERSTANDSKRAFT
2/5

FLAVORTEXT
Die heiligsten Stätten des Imperiums der Sonne werden von mehr als nur Gebeten beschützt.

ILLUSTRATOR
Randy Vargas

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
DE EN ES FR IT JP PT ZH-CN

REGELENTSCHEIDUNGEN
  • 2018-07-13 Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
  • 2018-07-13 Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • 2018-07-13 Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.
  • 2018-07-13 Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
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