#793
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CT-Mindestpreis
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US-Marktpreis
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TYP
Enchantment

FÄHIGKEIT
Fluchsicher Falls eine Quelle dir Schaden zufügen würde, verhindere den Schaden und lege eine Inkarnationsmarke auf diese Verzauberung. Wenn neun oder mehr Inkarnationsmarken auf dieser Verzauberung liegen, schicke sie ins Exil. Wenn diese Verzauberung das Spiel verlässt, verlierst du die Partie.

ILLUSTRATOR
C.F. Villa & Brian Reber

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGELENTSCHEIDUNGEN
  • 2020-06-23 If more than one source deals damage to you at once, prevent the damage from each of them and put that many incarnation counters on Nine Lives, even if this causes more than nine incarnation counters to be on Nine Lives. Leave it to cats to abuse loopholes.
  • 2020-06-23 Once the first triggered ability is on the stack, it won't trigger again, even if more damage is prevented and more incarnation counters are put onto it.
  • 2020-06-23 If you counter the first triggered ability or otherwise remove it from the stack, it will just trigger again immediately if Nine Lives still has nine or more incarnation counters on it.
  • 2020-06-23 The last ability of Nine Lives triggers no matter how it leaves the battlefield.
  • 2020-06-23 If damage that a source would deal to you can't be prevented, you still put an incarnation counter on Nine Lives.
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