Ja-Sager, persönlicher Sekuritron(Surge Foil)

Yes Man, Personal Securitron
Universes Beyond: Fallout Collectors
CT-Mindestpreis
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CT-Marktpreis
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US-Marktpreis
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TYP
Legendäre Artefaktkreatur — Roboter

FÄHIGKEIT
{T}: Ein Gegner deiner Wahl übernimmt die Kontrolle über Ja-Sager, persönlicher Sekuritron. Wenn er dies tut, ziehst du zwei Karten und legst eine Quest-Marke auf Ja-Sager. Aktiviere diese Fähigkeit nur während deines Zuges. Joker-Karte — Wenn Ja-Sager das Spiel verlässt, erzeugt sein Besitzer für jede Quest-Marke, die auf ihm liegt, einen getappten 1/1 weißen Soldat-Kreaturenspielstein.

STÄRKE/WIDERSTANDSKRAFT
2/2

ILLUSTRATOR
Dan Murayama Scott

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
DE EN ES FR IT JP ZH-CN

REGELENTSCHEIDUNGEN
  • 2024-03-08 If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
  • 2024-03-08 When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.
  • 2024-03-08 When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
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