Kartenzeichnerin der Turbulenz

Roil Cartographer
Modern Horizons 3
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€0.22
TYP
Kreatur — Meervolk, Räuber

FÄHIGKEIT
Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhältst du {E} (eine Energiemarke). {T}, bezahle sechs {E}: Ziehe drei Karten.

STÄRKE/WIDERSTANDSKRAFT
1/3

FLAVORTEXT
„Die Welt befindet sich in ständigem Wandel, aber das heißt nicht, dass man sie nicht kartieren kann. Unsere Karten müssen sich lediglich mitwandeln."

ILLUSTRATOR
Miranda Meeks

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
DE EN ES FR IT JP PT ZH-CN

REGELENTSCHEIDUNGEN
  • 2024-06-07 {E} is the energy symbol. It represents one energy counter.
  • 2024-06-07 Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • 2024-06-07 Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • 2024-06-07 Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • 2024-06-07 If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • 2024-06-07 Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • 2024-06-07 If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2024-06-07 Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • 2024-06-07 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • 2024-11-08 A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • 2024-11-08 A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • 2024-11-08 Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
Top-Angebot-Artikel zu deinem CardTrader Zero Warenkorb hinzufügen.
Filter

Preis (€)

Zustand

Sprache

Extra

Mindestmenge