Jaulertrupp-Schwergewicht(First-Place Foil | Borderless)

Howlsquad Heavy
Aetherdrift Box Toppers
#541
Jaulertrupp-Schwergewicht KartenrückseiteJaulertrupp-Schwergewicht Kartenvorderseite
CT-Mindestpreis
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US-Marktpreis
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TYP
Kreatur — Goblin, Söldner

FÄHIGKEIT
Starte die Motoren Andere Goblins, die du kontrollierst, haben Eile. Zu Beginn des Kampfes in deinem Zug erzeugst du einen 1/1 roten Goblin-Kreaturenspielstein. Der Spielstein greift in diesem Kampf an, falls möglich. Maximaltempo — {T}: Erzeuge {R} für jeden Goblin, den du kontrollierst.

STÄRKE/WIDERSTANDSKRAFT
2/3

ILLUSTRATOR
Leonardo Santanna

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
DE EN ES FR IT JP

REGELENTSCHEIDUNGEN
  • 2025-02-07 A player “has max speed” if their speed is 4.
  • 2025-02-07 Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.
  • 2025-02-07 “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
  • 2025-02-07 Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
  • 2025-02-07 If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
  • 2025-02-07 Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
  • 2025-02-07 Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
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