Neriv, Herz des Sturms

Neriv, Heart of the Storm
Tarkir: Dragonstorm
#210
Neriv, Herz des Sturms KartenrückseiteNeriv, Herz des Sturms Kartenvorderseite
CT-Mindestpreis
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CT-Marktpreis
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US-Marktpreis
€2.18
TYP
Legendäre Kreatur — Geist, Drache

FÄHIGKEIT
Fliegend Falls eine Kreatur, die du kontrollierst und die in diesem Zug ins Spiel gekommen ist, Schaden zufügen würde, fügt sie stattdessen doppelt so viele Schadenspunkte zu.

STÄRKE/WIDERSTANDSKRAFT
4/5

ILLUSTRATOR
Kevin Glint

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
DE EN ES FR IT JP

REGELENTSCHEIDUNGEN
  • 2025-04-04 If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt. For example, say you control Neriv and you attack an opponent with a 5/5 creature with trample and haste that entered this turn. If it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.
  • 2025-04-04 The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Neriv unless it was the original source of damage.
  • 2025-04-04 If another effect (or effects) modifies how much damage a creature you control that entered this turn would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Neriv’s last ability, apply. If all of the damage is prevented before the effect of Neriv’s last ability would apply, its effect no longer applies.
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