Ritt auf dem Schnu

Ride the Shoopuf
FINAL FANTASY
#197
Ritt auf dem Schnu KartenrückseiteRitt auf dem Schnu Kartenvorderseite
CT-Mindestpreis
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CT-Marktpreis
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US-Marktpreis
€0.27
TYP
Enchantment

FÄHIGKEIT
Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst. {5}{G}{G}: Diese Verzauberung wird zusätzlich zu ihren anderen Typen zu einer 7/7 Bestie-Kreatur.

FLAVORTEXT
„Reiten willst du auf dem Schnu? Aufsteigen sollt ihr dann."

ILLUSTRATOR
Leonardo Santanna

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
DE EN ES FR IT JP

REGELENTSCHEIDUNGEN
  • 2025-06-06 Ride the Shoopuf's last ability doesn't have a duration. Once it resolves, it will remain in effect until the game ends, Ride the Shoopuf's leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
  • 2025-06-06 If Ride the Shoopuf becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to attack with it that turn.
  • 2025-07-25 A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • 2025-07-25 Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.
  • 2025-07-25 A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
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