Komodorhino-Kavallerie

Rough Rhino Cavalry
Avatar – Der Herr der Elemente
#152
Komodorhino-Kavallerie KartenrückseiteKomodorhino-Kavallerie Kartenvorderseite
CT-Mindestpreis
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CT-Marktpreis
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US-Marktpreis
€0.14
TYP
Creature — Human Mercenary

FÄHIGKEIT
Feuerbändigen 2 (Immer wenn diese Kreatur angreift, erzeuge {R}{R}. Bis zum Ende des Kampfes verlierst du dieses Mana nicht.) Überstrapazieren - {8}: Lege zwei +1/+1-Marken auf diese Kreatur. Sie verursacht Trampelschaden bis zum Ende des Zuges. (Aktiviere jede Überstrapazieren-Fähigkeit nur einmal.)

STÄRKE/WIDERSTANDSKRAFT
5/5

FLAVORTEXT
„Jeder ist eine andere Art von Waffenspezialist. Außerdem sind sie eine begabte Gesangsgruppe." -Iroh

ILLUSTRATOR
Yuhong Ding

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
DE EN ES FR IT JP

REGELENTSCHEIDUNGEN
  • 2025-10-02 "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."
  • 2025-10-02 If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
  • 2025-10-02 Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
  • 2025-10-02 Firebending abilities aren't mana abilities. They use the stack and can be responded to.
  • 2025-10-02 Any other mana you add during combat will still be lost as normal when moving between steps of combat.
  • 2025-10-02 Exhaust abilities can be activated any time you could normally activate an ability.
  • 2025-10-02 If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
  • 2025-10-02 Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
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