Brennende Neugier

Burning Curiosity
Lorwyns Finsternis
#129
Brennende Neugier KartenrückseiteBrennende Neugier Kartenvorderseite
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€0.14
TYP
Sorcery

FÄHIGKEIT
Als zusätzliche Kosten, um diesen Zauberspruch zu wirken, kannst du Fäulnis 1 anwenden. (Du kannst eine -1/-1-Marke auf eine Kreatur, die du kontrollierst, legen.) Schicke die obersten zwei Karten deiner Bibliothek ins Exil. Falls die zusätzlichen Kosten dieses Zauberspruchs bezahlt wurden, schicke stattdessen die obersten drei Karten ins Exil. Du kannst jene Karten bis zum Ende deines nächsten Zuges spielen.

FLAVORTEXT
Rußwesen zieht es zu jeder Hitzequelle, um jeden Preis.

ILLUSTRATOR
Jim Pavelec

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
DE EN ES FR IT JP

REGELENTSCHEIDUNGEN
  • 2025-11-17 Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
  • 2025-11-17 You pay all costs and follow all timing rules for cards played this way. For example, if an exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • 2025-11-17 The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
  • 2025-11-17 If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
  • 2025-11-17 If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
  • 2025-11-17 All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
  • 2025-11-17 If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
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