Schmutzrücken-Schmarotzer(Showcase)

Scuzzback Scrounger
Lorwyns Finsternis Collectors
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€1.12
TYP
Creature — Goblin Warrior

FÄHIGKEIT
Zu Beginn deiner ersten Hauptphase kannst du Fäulnis 1 anwenden. Falls du dies tust, erzeuge einen Schatz-Spielstein. (Für Fäulnis 1 legst du eine -1/-1-Marke auf eine Kreatur, die du kontrollierst. Ein Schatz-Spielstein ist ein Artefakt mit „{T}, opfere diesen Spielstein: Erzeuge ein Mana beliebiger Farbe.")

STÄRKE/WIDERSTANDSKRAFT
3/2

FLAVORTEXT
Die einzige Metallpolitur, die er verwendet, ist Blut.

ILLUSTRATOR
Mark Zug

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
DE EN ES FR IT JP

REGELENTSCHEIDUNGEN
  • 2025-11-17 The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
  • 2025-11-17 All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
  • 2025-11-17 Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
  • 2025-11-17 If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
  • 2025-11-17 If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
  • 2025-11-17 If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
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