Hennweier-Wehrgang

Hanweir Battlements // Hanweir, the Writhing Township
Eldritch Moon
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€2.13
TYP
Land

FÄHIGKEIT
{T}: Erhöhe deinen Manavorrat um {C}. {R}, {T}: Eine Kreatur deiner Wahl erhält Eile bis zum Ende des Zuges. {3}{R}{R}, {T}: Falls du den Hennweier-Wehrgang und eine Kreatur namens Hennweier-Garnison besitzt und kontrollierst, schicke beide ins Exil und verschmilz sie dann zu Hennweier, der schlingenden Stadt.

ILLUSTRATOR
Vincent Proce

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGELENTSCHEIDUNGEN
  • 2016-07-13 For more information on meld cards, see the Eldritch Moon mechanics article (https://magic.wizards.com/en/articles/archive/feature/eldritch-moon-mechanics-2016-06-27).
  • 2025-01-24 If another ability of a source you control triggers when attackers are declared, such as that of Hamlet Captain, you may have it resolve before or after that of Hanweir Garrison (or Hanweir, the Writhing Township). If that ability has targets, it won’t be able to target the tokens.
  • 2025-01-24 You choose which player, planeswalker, or battle each token is attacking as you create the tokens. It doesn’t have to be the same one that Hanweir Garrison (or Hanweir, the Writhing Township) is attacking, and the tokens don’t both have to attack the same player, planeswalker, or battle.
  • 2025-01-24 Although the tokens created by the triggered ability are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).
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