Isolationszone

Isolation Zone
Oath of the Gatewatch
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€0.04
TYP
Verzauberung

FÄHIGKEIT
Wenn die Isolationszone ins Spiel kommt, schicke eine Kreatur oder eine Verzauberung deiner Wahl, die ein Gegner kontrolliert, ins Exil, bis die Isolationszone das Spiel verlässt. (Diese bleibende Karte kehrt unter der Kontrolle ihres Besitzers ins Spiel zurück.)

FLAVORTEXT
Präzise ausgerichtet, werden Polyeder zu mächtigen Fesseln.

ILLUSTRATOR
Chris Rallis

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGELENTSCHEIDUNGEN
  • 2016-01-22 Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • 2016-01-22 If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
  • 2016-01-22 If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
  • 2016-01-22 In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
  • 2016-01-22 The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.
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