Chimärenmasse

Chimeric Mass
Modern Masters 2015
CT-Mindestpreis
—
CT-Marktpreis
—
US-Marktpreis
€0.29
TYP
Artefakt

FÄHIGKEIT
Die Chimärenmasse kommt mit X Ladungsmarken ins Spiel. {1}: Bis zum Ende des Zuges wird die Chimärenmasse zu einer Konstrukt-Artefaktkreatur mit „Stärke und Widerstandskraft dieser Kreatur sind gleich der Anzahl an Ladungsmarken auf ihr".

ILLUSTRATOR
David Palumbo

LEGALITÄT
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

SPRACHEN
EN JP ZH-CN ZH-TW

REGELENTSCHEIDUNGEN
  • 2011-01-01 If you activate Chimeric Mass’s last ability while it has no charge counters on it, it will become a 0/0 creature and be put into its owner’s graveyard as a state-based action.
  • 2011-01-01 Activating the last ability while Chimeric Mass is a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
  • 2011-01-01 If the number of charge counters on Chimeric Mass changes while it is a creature, its power and toughness will change accordingly.
  • 2011-01-01 For example, say you activate the last ability of a Chimeric Mass with three charge counters on it. After it resolves, you cast Giant Growth targeting it. It’s now 6/6. Then Diminish (“Target creature becomes 1/1 until end of turn”) is cast targeting it. Once Diminish resolves, Chimeric Mass would be 4/4. Activating Chimeric Mass’s last ability a second time would make it 6/6 again until end of turn.
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