Gains illusoires

Illusory Gains
Dragons of Tarkir
#059
Gains illusoires Dos de la carteGains illusoires Recto de la carte
Prix min. CT
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Prix du marché CT
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Prix du marché US
€0.16
TYPE
Enchantement : aura

CAPACITÉ
Enchanter : créature Vous contrôlez la créature enchantée. À chaque fois qu'une créature arrive sur le champ de bataille sous le contrôle d'un adversaire, attachez les Gains illusoires à cette créature.

ILLUSTRATEUR
Kev Walker

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

CLARIFICATIONS
  • 2015-02-25 The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.
  • 2015-02-25 Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
  • 2015-02-25 If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
  • 2015-02-25 If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.
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