Téfeiri, maître du temps

Teferi, Master of Time
Core Set 2021
#276
Téfeiri, maître du temps Dos de la carteTéfeiri, maître du temps Recto de la carte
Prix min. CT
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Prix du marché CT
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Prix du marché US
€6.95
TYPE
Planeswalker légendaire : Téfeiri

CAPACITÉ
Vous pouvez activer les capacités de loyauté de Téfeiri, maître du temps pendant le tour de n'importe quel joueur à tout moment où vous pourriez lancer un éphémère. +1: Piochez une carte, puis défaussez-vous d'une carte. -3: Une créature ciblée que vous ne contrôlez pas passe hors phase. -10: Jouez deux tours supplémentaires après celui-ci.

ILLUSTRATEUR
Chris Rallis

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

CLARIFICATIONS
  • 2020-06-23 Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • 2020-06-23 Teferi's first ability doesn't change how many of his abilities you can activate during each turn.
  • 2020-06-23 You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • 2020-06-23 An attacking creature that phases out is removed from combat.
  • 2020-06-23 Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn.
  • 2020-06-23 Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.
  • 2020-06-23 Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
  • 2020-06-23 While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
  • 2020-06-23 Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • 2020-06-23 Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
  • 2020-06-23 If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
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