#068
Rayon de givre Dos de la carteRayon de givre Recto de la carte
Prix min. CT
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Prix du marché CT
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Prix du marché US
€0.09
TYPE
Enchantement : aura

CAPACITÉ
Flash Enchanter : créature Quand le Rayon de givre arrive sur le champ de bataille, si la créature enchantée est rouge, engagez-la. Tant que la créature enchantée est rouge, elle perd toutes ses capacités. La créature enchantée ne se dégage pas pendant l'étape de dégagement de son contrôleur.

ILLUSTRATEUR
Kim Sokol

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

CLARIFICATIONS
  • 2021-07-23 If the enchanted creature is red (or if it becomes red), it loses all abilities that it had prior to the time Ray of Frost became attached to it. It will keep any abilities that were granted to it after Ray of Frost became attached to it.
  • 2021-07-23 If the enchanted creature is red and has a characteristic-defining ability that specifies its power and/or toughness, that ability will not have its effect. In that case, its power and/or toughness (as appropriate) become 0.
  • 2021-07-23 Some noncreature permanents, such as Grand Master of Flowers, become creatures because of a static ability they have. If Ray of Frost becomes attached to such a creature and that creature is red or becomes red, that permanent will remain a creature even though it loses the ability that is making it a creature after that ability applies.
  • 2021-07-23 If the enchanted creature is red and has a characteristic-defining ability that specifies its types or colors, that ability will still have its effect because it's applied before the creature loses the ability.
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