Malédiction de saignée

Curse of Bloodletting
Dark Ascension
#085
Malédiction de saignée Dos de la carteMalédiction de saignée Recto de la carte
Prix min. CT
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Prix du marché CT
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Prix du marché US
€1.68
TYPE
Enchantement : aura et malédiction

CAPACITÉ
Enchanter : joueur Si une source devait infliger des blessures au joueur enchanté, elle inflige le double de ces blessures à ce joueur à la place.

TEXTE D'AMBIANCE
C'est la marque du démon, une emprise infernale sur la chair des coupables.

ILLUSTRATEUR
Michael C. Hayes

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

CLARIFICATIONS
  • 2011-01-22 If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
  • 2011-01-22 The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.
  • 2011-01-22 Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.
  • 2011-01-22 If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).
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