Magister sphinx

Magister Sphinx
Archenemy
Prix min. CT
—
Prix du marché CT
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Prix du marché US
€1.26
TYPE
Créature-artefact : sphinx

CAPACITÉ
Vol Quand le Magister sphinx arrive sur le champ de bataille, le total de points de vie d'un joueur ciblé devient 10.

FORCE/ENDURANCE
5/5

TEXTE D'AMBIANCE
« Ces mondes sont tous plongés dans les ténèbres de l'ignorance. Je vais les éduquer. Ils devront m'écouter ou mourir. »

ILLUSTRATEUR
Steven Belledin

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
EN

CLARIFICATIONS
  • 2009-02-01 This ability is not optional.
  • 2009-02-01 For a player's life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player's life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player's life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • 2010-06-15 In a Two-Headed Giant game, this ability basically causes the team's life total to become 10, but only the targeted player is considered to have actually gained or lost life.
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