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Wild Swing
Shadowmoor
Prix min. CT
—
Prix du marché CT
—
Prix du marché US
€0.12
TYPE
Rituel

CAPACITÉ
Choisissez trois permanents non-enchantement ciblés. Détruisez l'un d'eux au hasard.

TEXTE D'AMBIANCE
Si la shamane n'obtenait jamais ce qu'elle voulait, elle n'était cependant jamais déçue du résultat.

ILLUSTRATEUR
Richard Kane Ferguson

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

CLARIFICATIONS
  • 2008-05-01 You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
  • 2008-05-01 As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
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