Épée des humbles

Sword of the Meek
Future Sight
#165
Épée des humbles Dos de la carteÉpée des humbles Recto de la carte
Prix min. CT
—
Prix du marché CT
—
Prix du marché US
€0.54
TYPE
Artefact : équipement

CAPACITÉ
La créature équipée gagne +1/+2. Équipement {2} À chaque fois qu'une créature 1/1 arrive sur le champ de bataille sous votre contrôle, vous pouvez renvoyer l'Épée des humbles sur le champ de bataille depuis votre cimetière, puis l'attacher à cette créature.

ILLUSTRATEUR
Franz Vohwinkel

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

CLARIFICATIONS
  • 2020-08-07 If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
  • 2020-08-07 Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
  • 2020-08-07 Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.
  • 2020-08-07 Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
  • 2020-08-07 If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
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