Transmutateur neurok

Neurok Transmuter
Darksteel
#027
Transmutateur neurok Dos de la carteTransmutateur neurok Recto de la carte
Prix min. CT
—
Prix du marché CT
—
Prix du marché US
€0.18
TYPE
Créature : humain et sorcier

CAPACITÉ
{U} : La créature ciblée devient un artefact en plus de ses autres types jusqu'à la fin du tour. {U} : Jusqu'à la fin du tour, la créature-artefact ciblée devient bleue et n'est pas un artefact.

FORCE/ENDURANCE
2/2

ILLUSTRATEUR
Mark Zug

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
DE EN ES FR IT JP PT ZH-CN

CLARIFICATIONS
  • 2004-12-01 Equipment that stops being an artifact loses the subtype “Equipment.” Permanents without the subtype Equipment can’t equip creatures. Of course, artifact creatures can’t equip anything either.
  • 2004-12-01 Neurok Transmuter’s second ability removes the type “artifact” — and any artifact subtypes — from the artifact creature it targets. It doesn’t remove any other types or any subtypes of other types, and it doesn’t remove supertypes. If the artifact was legendary, it’s still legendary, and the “Legend rule” applies normally.
  • 2004-12-01 Neurok Transmuter’s second ability interacts strangely with March of the Machines from the Mirrodin set. If an artifact is an artifact creature only because March of the Machines is on the battlefield and you then activate Neurok Transmuter’s second ability on that artifact creature, the result is a permanent with no types whatsoever. Neurok Transmuter’s ability removes the type “artifact.” March of the Machines depends on knowing what is and isn’t an artifact. The permanent won’t be an artifact when March of the Machine’s effect is applied and therefore it won’t be turned into a creature.
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