Phénix du détective

Detective's Phoenix
Modern Horizons 3
Prix min. CT
—
Prix du marché CT
—
Prix du marché US
€0.29
TYPE
Créature-enchantement — phénix

CAPACITÉ
Grâce — {R}, rassemblez des preuves 6. Vol, célérité La créature enchantée gagne +2/+2 et a le vol et la célérité. Vous pouvez lancer le Phénix du détective depuis votre cimetière en utilisant sa capacité de grâce.

FORCE/ENDURANCE
2/2

ILLUSTRATEUR
Deruchenko Alexander

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
DE EN ES FR IT JP PT ZH-CN

CLARIFICATIONS
  • 2024-06-07 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • 2024-06-07 On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • 2024-06-07 Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • 2024-06-07 If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.
  • 2024-06-07 Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
  • 2024-06-07 Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • 2024-06-07 Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
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