Gargouille tenace

Obstinate Gargoyle
Modern Horizons 3
#195
Gargouille tenace Dos de la carteGargouille tenace Recto de la carte
Prix min. CT
—
Prix du marché CT
—
Prix du marché US
€0.16
TYPE
Créature-artefact — gargouille

CAPACITÉ
La Gargouille tenace a le vol tant qu'elle est modifiée. (Les équipements, les auras que vous contrôlez et les marqueurs sont des modifications.) Persistance (Quand cette créature meurt, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la sur le champ de bataille sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)

FORCE/ENDURANCE
2/2

ILLUSTRATEUR
Craig J Spearing

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
DE EN ES FR IT JP PT ZH-CN

CLARIFICATIONS
  • 2024-06-07 A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
  • 2024-06-07 If a card with persist is removed from the graveyard after it dies but before the triggered ability resolves, it won't be returned to the battlefield.
  • 2024-06-07 Once Obstinate Gargoyle has been blocked, causing it to gain flying by modifying it won't cause it to stop being blocked.
  • 2024-06-07 If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature as it last existed on the battlefield, and it still had -1/-1 counters on it at that point.
  • 2024-06-07 An Aura controlled by another player does not cause a creature you control to be modified.
  • 2024-06-07 A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
  • 2024-06-07 If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. A creature's persist ability can bring it back again if its -1/-1 counters are removed this way.
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