Talent du diseur de bonne aventure

Fortune Teller's Talent
Commander: Bloomburrow
#014
Talent du diseur de bonne aventure Dos de la carteTalent du diseur de bonne aventure Recto de la carte
Prix min. CT
—
Prix du marché CT
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Prix du marché US
€0.54
TYPE
Enchantement — classe

CAPACITÉ
(Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.) Vous pouvez regarder la carte du dessus de votre bibliothèque à tout moment. {3}{U} : Niveau 2 //Level_2// Tant que vous avez lancé un sort ce tour-ci, vous pouvez jouer des cartes depuis le dessus de votre bibliothèque. {2}{U} : Niveau 3 //Level_3// Les sorts que vous lancez depuis autre part que votre main coûtent {2} de moins à lancer.

ILLUSTRATEUR
Jarel Threat

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
DE EN ES FR IT JP

CLARIFICATIONS
  • 2024-07-26 You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • 2024-07-26 You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • 2024-07-26 If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.
  • 2024-07-26 There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • 2024-07-26 Gaining a level won't remove abilities that a Class had at a previous level.
  • 2024-07-26 Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 2024-07-26 The cost reduction applies only to generic mana in the total cost of spells you cast from anywhere other than your hand.
  • 2024-07-26 Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 2024-07-26 You must pay all costs and follow all timing rules for lands played and spells cast from the top of your library this way.
  • 2024-07-26 Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • 2024-07-26 To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
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