Phare hermétique

Arcane Lighthouse
Mystery Booster 2
#102
Phare hermétique Dos de la cartePhare hermétique Recto de la carte
Prix min. CT
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Prix du marché CT
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Prix du marché US
€1.40
TYPE
Terrain

CAPACITÉ
{T} : Ajoutez {1} à votre réserve. {1}, {T} : Jusqu'à la fin du tour, les créatures que vos adversaires contrôlent perdent la défense talismanique et le linceul et ne peuvent pas avoir la défense talismanique ou le linceul.

ILLUSTRATEUR
Igor Kieryluk

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
EN

CLARIFICATIONS
  • 2014-11-07 Continuous effects generated by static abilities (such as an Aura that grants hexproof to a creature) will not apply during the turn, but will resume applying once the turn ends.
  • 2014-11-07 After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures they control hexproof wouldn't cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • 2014-11-07 The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won't be affected.
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