#142
Terre ferme Dos de la carteTerre ferme Recto de la carte
Prix min. CT
—
Prix du marché CT
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Prix du marché US
€1.58
TYPE
Enchantment

CAPACITÉ
Quand cet enchantement arrive, maîtrisez la Terre 3. (Un terrain ciblé que vous contrôlez devient une créature 0/0 avec la célérité qui est toujours un terrain. Mettez trois marqueurs +1/+1 sur lui. Quand il meurt ou qu'il est exilé, renvoyez-le sur le champ de bataille engagé.) Si au moins un marqueur +1/+1 devait être mis sur un permanent que vous contrôlez, autant de marqueurs +1/+1 plus un sont mis sur lui à la place.

ILLUSTRATEUR
Jason Kiantoro

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
DE EN ES FR IT JP

CLARIFICATIONS
  • 2025-10-02 If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.
  • 2025-10-02 If you control multiple copies of Solid Ground, they each increase the number of +1/+1 counters put on a permanent you control by one.
  • 2025-10-02 Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
  • 2025-10-02 You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.
  • 2025-10-02 If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.
  • 2025-10-02 If two or more effects attempt to modify how many counters would be put on a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
  • 2025-10-02 If a permanent you control would enter with a number of +1/+1 counters on it, it enters with that many plus one instead.
  • 2025-10-02 The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for {G}.
  • 2025-10-02 "Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."
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