Curiosité ardente

Burning Curiosity
Lorwyn éclipsé
#129
Curiosité ardente Dos de la carteCuriosité ardente Recto de la carte
Prix min. CT
—
Prix du marché CT
—
Prix du marché US
€0.14
TYPE
Sorcery

CAPACITÉ
En tant que coût supplémentaire pour lancer ce sort, vous pouvez appliquer gangrène 1. (Vous pouvez mettre un marqueur -1/-1 sur une créature que vous contrôlez.) Exilez les deux cartes du dessus de votre bibliothèque. Si le coût supplémentaire de ce sort a été payé, exilez les trois cartes du dessus à la place. Jusqu'à la fin de votre prochain tour, vous pouvez jouer ces cartes.

TEXTE D'AMBIANCE
Les scoriacés sont attirés par la chaleur, quel qu'en soit le prix.

ILLUSTRATEUR
Jim Pavelec

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
DE EN ES FR IT JP

CLARIFICATIONS
  • 2025-11-17 Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
  • 2025-11-17 You pay all costs and follow all timing rules for cards played this way. For example, if an exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • 2025-11-17 The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
  • 2025-11-17 If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
  • 2025-11-17 If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
  • 2025-11-17 All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
  • 2025-11-17 If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
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