Souverain des cieux, navire amiral du consul

Skysovereign, Consul Flagship
Commander: Foundations
#285
Souverain des cieux, navire amiral du consul Dos de la carteSouverain des cieux, navire amiral du consul Recto de la carte
Prix min. CT
—
Prix du marché CT
—
Prix du marché US
—
TYPE
Legendary Artifact — Vehicle

CAPACITÉ
Vol À chaque fois que le Souverain des cieux arrive ou attaque, il inflige 3 blessures à une cible, créature ou planeswalker, qu'un adversaire contrôle. Pilotage 3

FORCE/ENDURANCE
6/5

TEXTE D'AMBIANCE
Les ingénieurs s'inspirent de la nature pour l'efficacité et l'aérodynamisme. Alors pourquoi pas pour l'intimidation ?

ILLUSTRATEUR
Imiri Sakabashira

LÉGALITÉS
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUES
DE EN ES FR IT JP

CLARIFICATIONS
  • 2017-09-29 You may tap more creatures than necessary to activate a crew ability.
  • 2017-09-29 For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
  • 2017-09-29 Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
  • 2017-09-29 You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
  • 2017-09-29 When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • 2017-09-29 Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
  • 2017-09-29 Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
  • 2017-09-29 If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
  • 2017-09-29 Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
  • 2017-09-29 If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
  • 2017-09-29 Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
  • 2017-09-29 Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
Meilleure offre-Ajoutez l'article à votre panier CardTrader Zero.
Filtres

Prix (€)

État

Langue

Extra

Quantité minimale