Hanweir Militia Captain // Westvale Cult Leader

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TYPE
Creature — Human Soldier

ABILITY
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

POWER/TOUGHNESS
2/2

FLAVOR TEXT
Her reputation inspires both loyalty and adoration.

ILLUSTRATOR
David Palumbo

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2016-04-08 Westvale Cult Leader’s first ability counts itself, so it will normally be at least 1/1.
  • 2016-04-08 If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
  • 2016-04-08 If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
  • 2016-04-08 Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
  • 2016-07-13 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

TYPE
Creature — Human Cleric

ABILITY
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

POWER/TOUGHNESS
*/*

ILLUSTRATOR
David Palumbo

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

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