Sudden Spoiling

Commander 2014
CT Min Price
€1.44
CT Market Price
€1.72
US Market Price
€4.13
Created with Highstock 6.2.02 Jun4 Jun6 Jun8 Jun10 Jun12 Jun14 Jun16 Jun18 Jun20 Jun22 Jun24 Jun26 Jun28 Jun30 Jun€1.5€2€2.5€3€3.5€4€4.5Highcharts.com
TYPE
Instant

ABILITY
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

ILLUSTRATOR
Alan Pollack

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP ZH-CN

RULINGS
  • 2021-03-19 If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • 2021-03-19 Players may turn face-down creatures face up while a spell with split second is on the stack.
  • 2021-03-19 Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • 2021-03-19 After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • 2021-03-19 Sudden Spoiling affects only creatures the target player controls at the time it resolves. Creatures they begin to control later in the turn won't change power and toughness or lose abilities.
  • 2021-03-19 Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • 2021-03-19 Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • 2021-03-19 Sudden Spoiling overwrites any effects that set a creature's power and toughness. Any existing effects or counters that raise, lower, or switch a creature's power and/or toughness continue to apply to the creature's newly-set power and toughness.
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