Archetype of Imagination

Commander 2018
TYPE
Enchantment Creature — Human Wizard

ABILITY
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

POWER/TOUGHNESS
3/2

FLAVOR TEXT
"Is it not the embodiment of our aspirations?" —Prokopios, astronomer of Meletis

ILLUSTRATOR
Robbie Trevino

LEGAL IN
Pioneer Modern Legacy Vintage Penny Commander Duel

LANGUAGES
DE EN ES FR IT JP PT

RULINGS
  • 2014-02-01 If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
  • 2014-02-01 While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • 2014-02-01 Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
  • 2014-02-01 The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.

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