Elemental Resonance

Dissension
#83
Elemental Resonance Card BackElemental Resonance Card Front
CT Min Price
CT Market Price
US Market Price
$1.90
TYPE
Enchantment — Aura

ABILITY
Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

ILLUSTRATOR
Mark Tedin

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

RULINGS
  • 2006-05-01 Only the first main phase in a turn is the “precombat main phase,” even if additional main phases are generated by some effect.
  • 2006-05-01 This ability isn’t a mana ability. It uses the stack.
  • 2006-05-01 If the enchanted permanent’s mana cost is {2}{W}{U}, this Aura’s controller adds {C}{C}{W}{U} to their mana pool. If its mana cost is {X}{G}, this Aura’s controller adds {G} to their mana pool. If its mana cost is {W/U}{W/U}, this Aura’s controller chooses whether to add {W}{W}, {W}{U}, or {U}{U} to their mana pool. The choice may be different each time the ability resolves.
  • 2009-10-01 You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).
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