Invade the City

War of the Spark
CT Min Price
CT Market Price
US Market Price
$0.09
TYPE
Sorcery

ABILITY
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

FLAVOR TEXT
Death greeted the world with a roar of desert air.

ILLUSTRATOR
Sung Choi

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2019-05-03 Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
  • 2019-05-03 If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • 2019-05-03 If there are no instant or sorcery cards in your graveyard, you’ll amass 0. If you don’t control an Army, you’ll create a 0/0 black Zombie Army creature token that will die after Invade the City has finished resolving.
  • 2019-05-03 Invade the City is still on the stack while you count your instant and sorcery cards in your graveyard. It doesn’t count itself.
  • 2019-05-03 A split card that’s both an instant and a sorcery is counted only once for Invade the City.
  • 2019-05-03 The number of instant and sorcery cards in your graveyard is counted only as Invade the City resolves.
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