#129
Joust Card BackJoust Card Front
CT Min Price
CT Market Price
US Market Price
$0.02
TYPE
Sorcery

ABILITY
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

FLAVOR TEXT
"Life is a tournament that rewards the bold." —Syr Layne, knight of Embereth

ILLUSTRATOR
Bram Sels

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2019-10-04 If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
  • 2019-10-04 You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
  • 2019-10-04 The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
  • 2019-10-04 If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
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