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TYPE
Enchantment Creature — Boar

ABILITY
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.

POWER/TOUGHNESS
6/5

FLAVOR TEXT
Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.

ILLUSTRATOR
Slawomir Maniak

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2014-02-01 The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
  • 2014-02-01 Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
  • 2014-02-01 If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
  • 2014-02-01 While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
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