Near-Death Experience

From the Vault: Lore
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TYPE
Enchantment

ABILITY
At the beginning of your upkeep, if you have exactly 1 life, you win the game.

FLAVOR TEXT
Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.

ILLUSTRATOR
Dan Murayama Scott

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2010-06-15 This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.
  • 2010-06-15 In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.
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