Phantom Centaur

WCD 2002: Sim Han How
#shh127
Phantom Centaur Card BackPhantom Centaur Card Front
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$0.26
TYPE
Creature — Centaur Spirit

ABILITY
Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

POWER/TOUGHNESS
2/0

ILLUSTRATOR
Carl Critchlow

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN

RULINGS
  • 2004-10-04 The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero.
  • 2004-10-04 Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter.
  • 2004-10-04 If this card is going to take damage from a black source, you can choose to apply Protection from Black’s damage prevention ability prior to applying this card’s built-in ability. This means you don’t have to remove a counter.
  • 2004-10-04 If unpreventable damage is applied to this card, you still remove a counter even though the prevention fails.
  • 2004-10-04 If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter.
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