Ride the Shoopuf

FINAL FANTASY
#197
Ride the Shoopuf Card BackRide the Shoopuf Card Front
CT Min Price
CT Market Price
US Market Price
$0.32
TYPE
Enchantment

ABILITY
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. {5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.

FLAVOR TEXT
"Ride ze shoopuf? All aboards!"

ILLUSTRATOR
Leonardo Santanna

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUAGES
DE EN ES FR IT JP

RULINGS
  • 2025-06-06 Ride the Shoopuf's last ability doesn't have a duration. Once it resolves, it will remain in effect until the game ends, Ride the Shoopuf's leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
  • 2025-06-06 If Ride the Shoopuf becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to attack with it that turn.
  • 2025-07-25 A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • 2025-07-25 Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.
  • 2025-07-25 A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
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