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$5.64
TYPE
Enchantment

ABILITY
Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

ILLUSTRATOR
Jaime Jones

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2021-03-19 If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can’t be used to raise the creature’s power in time to have Temur Ascendancy’s last ability trigger or to lower it in time to stop it from triggering.
  • 2021-03-19 Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won’t stop you from drawing a card.
  • 2021-03-19 If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven’t been under your control since the turn began and don’t otherwise have haste, they can’t attack this turn. If they’ve already attacked, they remain attacking creatures.
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