The Imaginary Gift Markers 2 set represents a significant evolution in the mechanics of the Cardfight!! Vanguard trading card game. These markers are essential components for players utilizing the V Series and Premium formats, as they represent the permanent advantages gained when riding specific Grade 3 units. Unlike standard unit cards, these markers are placed in the gift zone and do not count toward the main deck size, serving as physical indicators of the gifts your vanguard bestows upon the field.
While the original markers focused primarily on raw power and additional circles, the Imaginary Gift Markers 2 cards introduced more nuanced strategic options. For instance, the transition from the original Accel gift to Imaginary Gift Accel II changed the landscape for aggressive decks. While version II provides a slightly smaller power bonus than the original, it compensates by allowing the player to draw a card when the marker is placed. This trade-off between power and resource management is a key decision for players building competitive decks for clans like Aqua Force, Narukami, or Nova Grappler. Choosing between the different gift versions allows for greater customization based on the current meta and individual playstyles.
This expansion features a variety of printings that cater to both competitive players and collectors. Beyond the functional Common versions often found in Trial Decks, the collection includes highly desirable Promo and Secret Rare editions. These higher-tier versions often feature alternative artwork, holographic finishes, or specialized frames that help players personalize their play area. For those looking to complete their collection, tracking down the specific markers for their favorite clans is a common goal, often involving looking for Cardfight!! Vanguard Singles that match the aesthetic of their deck.
When selecting markers from this category, the first consideration should be the format you are playing. If your strategy relies on maintaining a large hand size to survive counter-attacks, version 2 markers like Protect II or Accel II are frequently the superior choice. Conversely, if your deck is designed for a one-turn knockout, you might still prefer the original variants. It is also important to consider the quantity needed; while most games only require a few markers, certain strategies can generate a large number of circles, necessitating a deeper pool of cards. To save on shipping when building a new deck, you can use the CardTrader Zero service to combine markers with other Boosters or single cards from different sellers.
They offer alternative effects compared to the first versions, such as drawing cards or providing defensive buffs, allowing for more flexible deck building.
No, once you choose a gift type for a specific game, all markers of that type must be the same version for the duration of that match.
Yes, if you use units with the Imaginary Gift ability, you must have the physical markers available to place on the field during the game.
Every clan in the V Series and Premium formats belongs to one of the three gift archetypes: Force, Accel, or Protect, and can use the corresponding version 2 markers.