Dotazione dell'Avventuriero

Adventuring Gear
Zendikar
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.18
TIPO
Artefatto — Equipaggiamento

ABILITÀ
Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, la creatura equipaggiata prende +2/+2 fino alla fine del turno. Equipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.)

TESTO
Lo stretto indispensabile a un esploratore nelle zone selvagge.

ILLUSTRATORE
Howard Lyon

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

REGOLE
  • 2009-10-01 The landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad's ability, for example).
  • 2009-10-01 If Adventuring Gear leaves the battlefield before its landfall ability resolves, the creature it was attached to at the time it left the battlefield gets +2/+2. If it wasn't attached to a creature at that time, nothing gets the bonus.
  • 2009-10-01 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves.
  • 2009-10-01 The landfall ability gives +2/+2 to the creature that's equipped by Adventuring Gear at the time that ability resolves. It doesn't matter what creature Adventuring Gear was attached to (if any) when it triggered. That bonus remains with that creature even if Adventuring Gear leaves the battlefield or becomes attached to a different creature later in the turn.
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